The idea for Brave came about when two engineering students completed a semester-long project for a class their first year at the
University of Virginia
in 2017. That semester long project evolved and thrived in the
NSF Innovation Corps
program in the summer of 2018, and slowly turned into a passion for both of them. The duo turned into a trio and their project grew even further at the
Darden iLab incubator
, at which point the team recognized Brave's potential for real change and impact on people.
To help athletes and coaches increase their odds of winning by
understanding movement and optimizing performance
through motion capture.
We make sure our actions are in alignment with improving our user's lives, as they provide us with the opportunity to be successful.
We promote the empowerment of individuals from all walks of life and recognize the importance of diversity.
We channel our energy into helping people become the best possible version of themselves.
Long Term Impact
We act thoughtfully and responsibly, ensuring our actions will only positively impact the world around us.
The visionaries at Brave envision a full mapping of the human body-
how it moves, how it's improved, and how it's injured
-for a variety of modalities.
© 2023 Brave Virtual Worlds, Inc.
All rights reserved.